This is where I'll keep an updated gallery of my SolidWorks models. Take a look at some of my favorite projects. And if you enjoy my work, please feel free to contact me to discuss freelance work.
Some of my first experimentation with water, and the reflection and refraction effects when rendering. Movie buffs may recognize this as a scene from The Abyss.
In my Intro to CAD class at WPI, the students were tasked to model their favorite drinking glasses (and beverage) to learn about the revolve command. This is a collection of drinking glasses from the students that I collected to illustrate the assignment. As you can see, college students have a singular vision of what a "drinking glass" means.
Some miscellaneous modeling projects from my earliest days using SolidWorks.
When I lost the knob to my car radio, SolidWorks and zCorp came to the rescue! A few quick measurements, 15 minutes of modeling, and a coat of paint later, and I had a brand new F-22 knob.
An expando-globe with accutate movement. Pulling on any node expands and collapses the ball.
Star Wars LAAT Gunship
A preliminary rendering of a work-in-progress model of the Star Wars LAAT Gunship. This model was again created from nothing more than pictures.
This model evolved from one of the lessons in the SolidWorks 2008 surfacing guidebook. The central helix shape is created using a series of solid and surface modeling techniques, and the remainder of the lamp is a few simple sweeps and revolves.
These models were developed for a project I worked on in conjunction with the London Museum of Science. The goal was to bring historical objects to life for visitors, while keep the actual pieces safely in their display cases. SolidWorks helped by allowing me to create videos of the "Scarificator" in action, and to open up the device and see the inner workings.
My first major modeling project as a SolidWorks intern. This reverse-engineered model of my own watch taught me a lot about advanced and mechanical mates (width, symmetry, gear, etc). The watch runs in real time with a macro, and can be set by spinning the dial in the side, just like the real thing. This model has been licensed to various publishing firms for use in printed publications.
This Leatherman (a real-world SolidWorks customer) was modeled during my second summer at SolidWorks. I incorporated sheet metal, lofts, sweeps, and a little surfacing into this model, as well as a number of advanced mates and configurations.
Barrett M105 .50-Caliber Sniper RifleThis was the major project during my third summer at SolidWorks. I modeled this M107 Barrett .50-Caliber Sniper Rifle over the summer of 2010. The inspiration came from a request on the 3DContentCentral site, and I modeled the entire weapon by eye, using nothing more than photos and a measurement of the overall length. This model has been used in multiple professional publications, including a SolidWorks/modo 501 rendering tutorial package, the "modo for SolidWorks Kit" page of Luxology.com, and the marketing materials for Howe and Howe Technologies' Riptide amphibious assault platform.
Samsung Blast & HTC T-Mobile myTouch 3G SLide phones
These are a few renders of the various phones I've had over the years. These models involved a little more surface modeling, and a LOT more patience (especially when it comes to scribing the letters and numbers onto the buttons.)
Photorealistic Absolut Mandarin Bottle
Yet another request from the 3DCC Requests page (yes, seriously). This was also my first experiment with the integrated PhotoView360 renderer in SolidWorks 2011 Beta. As it turned out, PV360 still wasn't working well with decals at that stage, so every little piece of text was done with Split Lines. This involved searching online for just the right fonts, and using sketch text to scribe the text onto the bottle.
3D-Printed U-Joint Name Tag
A name tag I had 3D-printed on a zCorp printer as a pledge at my fraternity (Alpha Phi Omega). We had to create name tags that were representative of our personalities. As an engineer and self-proclaimed geek, this (working) universal joint name tag was a huge hit at WPI.
Once I got more familiar with modeling complex parts, I became interested in the complex motion of assemblies. And what involves more motion than a Transformer? These models were reverse engineered from a couple of Hasbro toys, made before I was born. Not only do these models have a full range of motion, they also automatically unfold themselves using nothing but mechanical mates. Pushing or pulling on the correct component causes all the other components to move into place. I also used interference detection and motion simulations to ensure the parts moved freely, just as a designer would for a real product.
Concept Race AircraftSolidWorks was utilized heavily when designing this aerobatic raceplane for an Aircraft Design course at WPI. The fuselage, wings, horizontal and vertical stabilizers, and all control surfaces were designed based on a number of equations and processes used my aerospace engineers for nearly a century. The pusher-prop configuration (with the propeller behind the main fuselage) was chosen to increase performance, maneuverability, and visibility. To accommodate this configuration, the sleek tail spars were designed, and tested for aerodynamics and strength using SolidWorks flow simulation and FEA.
Major Qualifying Project - GPS-guided Parachute Windspeed Sensors
My Major Qualifying Project (MQP) at WPI. The project was to design and build some kind of windspeed sensor for the US Army's Joint Precision Air Drop System (JPADS). The sensor would be used to increase the targeting accuracy of GPS-guided parachutes by adding the ability to account for wind shifts and sudden gusts. The small sensor package had to be extended out from the parachute system during flight to minimize any wake effects or turbulence caused by the bulky cargo. The package then had to be reacted before landing to protect it from damage in the event of a rough landing. The sensor package shroud and extension mechanism were completely designed and analyzed in SolidWorks. Analysis included Finite Element Analysis to determine the effects of the system on harsh landings, as well as Computational Fluid Dynamics to determine the extend of the wake effects around the system, and therefore optimal placement and extension of the actuator. This product is currently in production by the US Army at NSRDEC in Natick, MA.
Dodge Charger Surface Model
My most ambitious project to date. After being inspired my Matt Perez's SolidWorks Camaro tutorial, I decided to try my hand at advanced surface modeling. After downloading some blueprints of a Dodge Charger, and taking some pictures of my own mode of transport ("Charlie"), I got to work smoothly modeling this American Craft Man-Ship. A rendering of this model (done my Paul McCrorey) can be found on the "modo for SolidWorks Kit" page of Luxology.com.
See the entire project here.
To commemorate my first SolidWorks World in San Antonio, TX, I modeled the authentic Stetson hat I bought at the event at Cowboy's Dance Hall.
Leapfrog Carrying CaseThis model is from some of my more recent freelance work with Forward Industries, who make carrying cases for various consumer products. The model - with accurately moving parts - was created from preliminary artist's sketches.
TomTom GPS HardcaseAnother freelance project, this time for TomTom, to design a hard case for their next generation of GPS receivers. The outer shell of the case is made up of all Grade-A surfaces and individually mated parts.
Bayer Microlet2 Dock Clip
[[posterous-content:pid___1]]I was again comissioned to design a docking clip for the medical device company, Bayer. This project involved almost 100% surfacing design, and went through a number of revisions with company representatives.
This project started out as a model of a camera aperture (a.k.a. "Iris"). But I ask you this: When you hear the word "iris" do you think of cameras? Or do you think of Col. Jack O'Neill and the rest of SG-1? That's what I thought. So the project quickly expanded to include a very detailed Stargate ring. It may, however, be too detailed. Progress is slow because of very slow performance due to the hundreds of tiny details.
On-X Heart Valve
As followers of this page may know, I recently underwent heart surgery. After my recovery, I modeled a semi-accurate representation of mechanical replacement valve.